Part 2: Day 2 - Dating and Demons
Day 2 – Dating and DemonsWhere we last left off, we had just visited Princess Loreille while trying to rob the palace. She gave us some cryptic dialogue about the island being a prison, and then Mouse jumped several stories down to the ground of the palace.
Now we, uh…..um….
Actually we have no direction on what to do right now, so we can just piss around and do whatever.

Sleeping at the inn is always a possibility for spending time. As you can see, we can sleep for different time periods in case we want to hit specific times. However, unlike traditional RPGs, sleeping at the inn does not recover your health fully. As a result, Mouse’s health remains rather low for following segments. At the time, I figured it didn’t matter as most enemies do barely any damage.
Aside from an hour’s sleep, I decide to spend my time robbing houses, since we’re supposed to be an actual thief.

Pattimo decides you need to go on with the plot, and so you’re forced back to the inn.


Rinna’s Father: “Today is Day 2 of the wedding festivities. The island’s getting lively. Everyday there will be many unusual events, so be sure not to miss anything.”
This is presumably the game’s way to nudging us into paying attention to what’s happening for future purposes. However, the game holds your hand so much in the early segments you might not take this advice to heart.
Rinna’s Father: “The “Holy Gem” ceremony is a ceremony where one of the wedding treasures, the Holy Gem, gets lifted up out of the ocean. The “Holy Gem” is kept purified in the ocean specifically for the royal weddings. If it wasn’t for the wedding, you would never get to see the gem.”

He then leaves.





Could this be a significant choice?




No matter how you answer, Mouse leaves the room. Our canonical answer shall be “Yes”.

If you remember from the last update, Rinna did actually offer to take us on a tour of the island. That’s why she’s here.



We then cut to Mouse on a beach.

But there is one person….


Because of course we happened upon our sexualised female compatriot at random, doing something vaguely sexy.






Rummy disappears behind a rock and comes out only slightly more dressed than before.


Rummy is now formally in our party. Any character you have in your party in Ephemeral Fantasia will follow you around on the map like this.
We don’t get very far before…

Super Sea Louse. Sea Louse are a real thing, but they look more like crustaceans with legs than these floppy sausage things.

Rummy of course comes with her own set of abilities. If you’ve managed to upgrade Mouse’s weapon (which given the lack of explanations in this game there’s a good chance you haven’t), you might never get to have her use them.
Hard Punch is her basic attack, although it has a fire element to it. Scold heals paralysis of all things. What, she yells at you hard enough to jolt you out of it?

We get a short scene after this scripted encounter.

But you can bet we’ll go out there eventually.
While you’re technically free to move here, you can’t get very far from your destination.

Rummy will eventually force you to the Holy Gem Ceremony.
The game immediately launches into a cutscene.

Click here to watch the Holy Gem Ceremony.


Now Playing – Entrance
Loreille and Xelpherpolis arrive with their procession.


Now Playing – Ritual
(Yeah, it transitions to a new song this quickly)


Loreille looks a bit out of it.
The creepy dancers do a lot of fancy moves around the pillar in the center. It goes on for some time.




The Holy Gem is summoned, and Loreille collapses to the ground. Xelpherpolis seems more interested in showing off his fancy gem than tending to her.
Loreille gets up shortly after and the royal procession departs.

Now Playing – Pandule






Bagoth leaves.





She leaves.




While Pattimo says this, there’s no point doing so. Exploring and fighting is far more profitable at this point.

As we wander, we encounter enemies like this thing. It’s called a “Tune”. Nothing special about it.

There’s a wee farm not far from the shrine. All the female characters are identified by their relation to the patriarch, Kyaron. Hmm.

We encounter these things. They’re called Ras. They are clearly rabbits.

On the next farm over, Pattimo tries to talk us out of visiting Bagoth.




As we continue exploring, Mouse learns a new attack. In Ephemeral Fantasia, all new attacks are learned by repeatedly using the ones you’ve got so far. Jump Slash is more powerful than our regular attack, but it sets back your initiative a bit more than usual.

What you’re seeing here are Death Hiyokos. Yes, the ones we found eggs of last update. Our potential monster allies are silly looking chick things.

This thing, called a Vice, blindsides me by being far tougher than any enemy around. If I’d known I might encounter it, I wouldn’t have taken such a big risk with my health.

I had hoped I could take it down quickly, but I didn’t, and earned an entirely unintentional game over.

Letting the game over play out naturally, we’re sent back to the first day, just as we get off the boat. Curious.

We’re the same level we were when we died, and have a few items we picked up too. Curiouser.
However, nothing seems to have changed, beyond Rummy automatically knowing our name, so I decide to just reload. We don’t lose much progress.

Despite counselling us not to do it at all, Pattimo pipes up to force us to talk to Bagoth.

Rummy did not automatically track us down this time.







Want to guess who she’ll be falling for in this game?
Rummy leads Mouse to where he can meet Bagoth.


Now Playing – Bagoth’s Theme




There’s that crude translation at work again.

She leaves.


I think the takeaway here is that Rummy is mad the General appears to be taking over her role as guide.

Mouse and Bagoth exit.

Second time in one day we’ve left a girl wondering where we are.

The scene picks back up in another room.


Now Playing – Bagoth’s Unease







Could this be a meaningful choice too?


And then he leaves.





After giving us a vigorous handshake, Bagoth departs.






Now Playing – Battle Theme 2
Indeed, shortly after conversing with Bagoth, we are forced into an encounter.

This is the “Pendulum”. It attacks with spear thingies hidden in those weird arms.

And this is….”Doug”. Was it meant to be “Dog”, and the translators were just too stupid to know Doug is an English name?
Doug spends all his time reducing Mouse’s speed, which equates to making his action gauge fill out slower. The horrible sound of its magic attack will nauseate the ears.
The demons are not all that strong, although Pendulum takes two Jump Slashes to kill.

Click here to watch Mouse kill a pair of random demons.



Pandule Palace is now an active encounter zone. You will keep encountering Pendulums and Dougs until you leave. No matter where it happens, nobody notices, implying the fights are happening in some magical space.

We can’t warn Bagoth we saw demons in the palace. I suppose it would be a bit unbelievable, but you’d think we could try?
We once again have no clear direction, so you just have to wander around. Perhaps you could consider hitting the docks to fetch a boat out of here, but there’s no indication it would work. Regardless, at 5PM on this day….




Rummy gives us a piece of map that marks the location of the restaurant before leaving.





So, given how this game’s gone so far, we can just pot about until we get magicked off to the restaurant, right?
Wrong.
Ephemeral Fantasia has decided not to hold you by the hand this time. If you do not go to the restaurant at 19:30, you will miss this event altogether. There’s no indication this would happen. Maybe giving you a map to get there was a hint, but the game has been forcing you here and there beforehand, so why not now?
Naturally, you would have no idea this was coming beforehand, so it’s possible you could be rather far away from the restaurant when Rummy insists you go. It can take some time to reach it, and you probably aren’t familiar with Pandule by now, so it would be easy to lock yourself out of it by accident.
Fortunately I knew this would be a thing, and I know where I’m going.

This is the place. As long as you’re in there before the deadline, you get to see the scene.

Now Playing – Rummy’s Dream








Ah, the dreadful anime trope of women not feeling enough like women because they’re not delicate and submissive or what have you.










In game, you have to ask about these topics more than once to hear all the information possible. However, if you ask about Loreille twice, the conversation will end. If you’re not careful, that’s exactly what will happen if you try it first without knowing.
When we do ask twice…





Mouse pursues Rummy onto a balcony.



And she leaves, leaving us once again with no clear direction.
Pattimo has floated the idea of leaving the island a few times now, but there’s no clear indication you could. Even if you could, why would you? Ending the game early, never finding out what’s going on? Sounds like a big waste.
And yet, there is a way to act on Pattimo’s suggestion.
All we have to do is find our way back to the dock we started on. Which isn’t easy, given Rummy autopiloted us away from it when we first arrived, so you have to know where it is or just wander around.

Now Playing – Kyte’s Memory
(They use this later to do with Kyte, if you’re confused by the title)




We awake on the boat the next day.








Our decision will have to wait for another update.
To recap, we discovered that there are magic demons that only we can see in the palace, all out for our blood. We tried to leave the island, but got turned around, proving Loreille’s words to be true. Whatever could happen next?
Join me next time, where the reason for our misfortune reveals itself.